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Artificial Intelligence Circuit
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Ted Ng Min Teck

Game Developer & AI Researcher

Phone:

+65 8370 8399

Email:

Address:

675c Yishun Ave 4
Singapore 763675

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About Me

I’m a Singaporean game developer and AI specialist with expertise in C++, Python, and real-time game systems, combining deep technical knowledge with creative game design. I hold a Bachelor’s in Computer Science & Game Design from DigiPen and am completing a Master’s in Artificial Intelligence at the National University of Singapore.

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My experience spans building custom engines, procedural tools, and AI-driven applications. I’ve delivered interactive exhibits for the Monetary Authority of Singapore (MAS), improved large-scale backend systems at JPMorgan, and developed generative AI tools including a photo editor, conversational agents, and multimodal pipelines. Skilled in Unity, Unreal Engine, and AI frameworks such as PyTorch, TensorFlow, OpenAI, and LangChain, I thrive at the intersection of AI and game development.

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My current research interest is AI-powered Procedural Content Generation (PCG), with a focus on generating 3D mesh-based worlds at scale. Inspired by Google DeepMind’s Genie 3, Microsoft’s Muse, and space exploration titles like Starfield, I aim to move beyond static maps toward dynamic, Earth-scale and even universe-scale simulations. Imagine instantly generating not only the past, present, or future Singapore, but the entire Earth with its evolving history, or even countless new worlds ready for exploration.

Programming Workspace Scene

Resume

Experience

2022-2023

Full Stack Engineer

JP Morgan

Singapore

  • Took ownership of enhance and testing 20+ microservices for the legacy real-time payment system, using Java, Python, Groovy, Spring boot and Cassandra.

  • Delivered 30% fewer deployment errors and resolved complex L2 issues across payment workflows in UAT/test environments, improving stability and accelerating release cycles, with completing a 5-person workload largely solo and finishing multi-week integration tasks in 1 week vs 3-week target.

2021-2021

Programmer

Multimedia People

Singapore

  • Developed 12 Unity-based (C#) interactive installations for MAS, integrating sensors, touchscreens, and animations into robust, user-facing experiences.

  • Ensured 100% on-time delivery while working remotely, during pandemic lockdown periods. Collaborating with cross-disciplinary teams and resolving technical issues under tight deadlines.

2017-2017

Quality Assuarance

  • QA for video game and razor hardware product

Pole To Win

Singapore

2015-2017

National Service

  • National Service

Singapore Police Force

Singapore

2015-2015

Programmer

  • Assisted in building plane simulation for learning

Aviation lean

Singapore

2012-2013

Game Master

  • Player support, in-game operations.

Shanda Game

Singapore

Graduation Celebration

Education

2024-2025

National University of Singapore

Master of Technology in Artificial Intelligence System

Singapore

  • Studied core topics in machine learning, deep learning, pattern recognition, and recommender systems, with specialization in computer vision (OpenCV, YOLO, generative models for images, video, and 3D mesh) and NLP (LLMs, RAG, agent frameworks, and generative audio including TTS, STT, and voice synthesis).

  •  Built applied AI projects including a job recommender, stock forecaster, generative photo editor, and OpenAI powered conversational agents.

2017-2021

Digipen Institute of Technology 

Bachelor of Science in Computer Science And Game Design

Singapore

  • Proficient in C, C++, and C# with strong real-time programming skills across Unity, Unreal Engine, and custom-built game engines.

  • Skilled in core game development areas: gameplay programming and design, game AI, UI/UX design and implementation, level design, computer graphics, game physics, audio systems, and tools programming.

  • Built and shipped multiple 2D/3D games (RPG, FPS, puzzle), applying both technical and creative skills to deliver complete, polished experiences.

2012-2015

Singapore Polytechnic

  • Specialized in game development

Diploma in Information Tehcnology

Singapore

2010-2011

Institute of Technical Education 

  • Multimedia

Nitec in Multimedia

Singapore

2004-2009

First Toa Payoh Secondary School

  • Normal Academic Stream

GCE O Level

Singapore

1998-2003

Saint Gabriel Primary School 

PSLE 

Singapore

Skill

C

90%

++C

80%

#C

75%

Python

80%

Unreal Engine

95%

Unity Engine

85%

Computer Vision

90%

Natural Language Processing

85%

©2025 by Ng Min Teck. All rights reserved.

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