

Ted Ng Min Teck
Game Developer & AI Researcher
Phone:
+65 8370 8399
Email:
Address:
675c Yishun Ave 4
Singapore 763675
About Me
I’m a Singaporean game developer and AI specialist with expertise in C++, Python, and real-time game systems, combining deep technical knowledge with creative game design. I hold a Bachelor’s in Computer Science & Game Design from DigiPen and am completing a Master’s in Artificial Intelligence at the National University of Singapore.
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My experience spans building custom engines, procedural tools, and AI-driven applications. I’ve delivered interactive exhibits for the Monetary Authority of Singapore (MAS), improved large-scale backend systems at JPMorgan, and developed generative AI tools including a photo editor, conversational agents, and multimodal pipelines. Skilled in Unity, Unreal Engine, and AI frameworks such as PyTorch, TensorFlow, OpenAI, and LangChain, I thrive at the intersection of AI and game development.
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My current research interest is AI-powered Procedural Content Generation (PCG), with a focus on generating 3D mesh-based worlds at scale. Inspired by Google DeepMind’s Genie 3, Microsoft’s Muse, and space exploration titles like Starfield, I aim to move beyond static maps toward dynamic, Earth-scale and even universe-scale simulations. Imagine instantly generating not only the past, present, or future Singapore, but the entire Earth with its evolving history, or even countless new worlds ready for exploration.

Resume
Experience
2022-2023
Full Stack Engineer
JP Morgan
Singapore
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Took ownership of enhance and testing 20+ microservices for the legacy real-time payment system, using Java, Python, Groovy, Spring boot and Cassandra.
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Delivered 30% fewer deployment errors and resolved complex L2 issues across payment workflows in UAT/test environments, improving stability and accelerating release cycles, with completing a 5-person workload largely solo and finishing multi-week integration tasks in 1 week vs 3-week target.
2021-2021
Programmer
Multimedia People
Singapore
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Developed 12 Unity-based (C#) interactive installations for MAS, integrating sensors, touchscreens, and animations into robust, user-facing experiences.
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Ensured 100% on-time delivery while working remotely, during pandemic lockdown periods. Collaborating with cross-disciplinary teams and resolving technical issues under tight deadlines.
2017-2017
Quality Assuarance
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QA for video game and razor hardware product
Pole To Win
Singapore
2015-2017
National Service
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National Service
Singapore Police Force
Singapore
2015-2015
Programmer
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Assisted in building plane simulation for learning
Aviation lean
Singapore
2012-2013
Game Master
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Player support, in-game operations.
Shanda Game
Singapore

Education
2024-2025
National University of Singapore
Master of Technology in Artificial Intelligence System
Singapore
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Studied core topics in machine learning, deep learning, pattern recognition, and recommender systems, with specialization in computer vision (OpenCV, YOLO, generative models for images, video, and 3D mesh) and NLP (LLMs, RAG, agent frameworks, and generative audio including TTS, STT, and voice synthesis).
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Built applied AI projects including a job recommender, stock forecaster, generative photo editor, and OpenAI powered conversational agents.
2017-2021
Digipen Institute of Technology
Bachelor of Science in Computer Science And Game Design
Singapore
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Proficient in C, C++, and C# with strong real-time programming skills across Unity, Unreal Engine, and custom-built game engines.
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Skilled in core game development areas: gameplay programming and design, game AI, UI/UX design and implementation, level design, computer graphics, game physics, audio systems, and tools programming.
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Built and shipped multiple 2D/3D games (RPG, FPS, puzzle), applying both technical and creative skills to deliver complete, polished experiences.
2012-2015
Singapore Polytechnic
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Specialized in game development
Diploma in Information Tehcnology
Singapore
2010-2011
Institute of Technical Education
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Multimedia
Nitec in Multimedia
Singapore
2004-2009
First Toa Payoh Secondary School
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Normal Academic Stream
GCE O Level
Singapore
1998-2003
Saint Gabriel Primary School
PSLE
Singapore

Skill
C
90%
++C
80%
#C
75%
Python
80%
Unreal Engine
95%
Unity Engine
85%
Computer Vision
90%
Natural Language Processing
85%